Added neat 3D Minimap with the option to switch to 2D one, in both you can observe planets you claimed or colonized
Increased map size to 9 x 9 sectors, in a East-West loop map
Added Cyborg Team (Green Team)
Added ranks 21 and 22 ships + Rank 22 abilities and rank 23 C-Slot
Added Magnetic Mines
Asteroids, torpedoes and orbs can cross sectors
Asteroids are now affected by wormhole and blackhole's gravitational pull
Tweaked EMP so for players it's a powerful jammer, stays the same for bots
Now chat uses more colors for messages
Now the first time someone colonizes an unclaimed planet, a message will appear. Also deactivated old "Planet claimed by" messages due to massive chat spam
Planets give a little more income and slightly repair your ship, they also let you restock ammo faster than before
Submachinegun now fires slightly spread
Tweaked rank 19 and 20 Elite weapons
Changed some turret and elite ships' sprites
Tweaked missile swarm, now it'll fire one missile per enemy target, switching to heavy missiles against close-enough turrets
Electromagnet can be used to dampen or jam enemies' Warp Drives
Destabilizer has infinite ammo again
Hull nanobots now will heal a set amount of HP if the total HP heal percentage is below that amount
Hyperdrive now won't cause sector damage while in transit
Tweaked some weapons so the higher the level or an specific stat or status, the higher the output (mainly cloak and warp)
Modified cloak so it can be stacked, but only few items such as turbo or hull nanobots can work with it
Slightly reduced Juking recharge
Moderation powers have been moved to a remote Discord channel
Fixed Firefox mouse wheel incompatibility bug
Fixed several bugs and exploits
Tweaked bots, now they use a wider variety or weapons, and have a slightly reduced despawn rate
Now Blast weapons use different colours
Supercharger now will also multiply some weapons' effect by 2
Jukes now take much less energy: 7.5 instead of 20.
From now on, your account will be deleted due to inactivity after a (long) amount of time correlated with your exp.
Made background a bit more subtle
Changed the background in all subpages like this one to the same as the in-game background.
Made a lot of text smaller
Adjusted where planets tend to spawn
Made lasers unable to lock onto cloaked players
Added messages that say your place on the global leaderboard whenever you pass another player
Gave bases more weapons but made them weaker. Edited turret stats accordingly.
Made things that are not applicable in the weapons stats menu say N/A
Fixed energy leech so it steals from the opponent. Now it gives 3 energy per shot and takes it from the opponent.
Changed the homescreen from saying "Play as Guest!/Login!" to "New Players/Returning Players"
Edited splash messages
Added VT Fuze
Completed Supercharger
Prevented players from placing turrets in corners
Prevented planets from spawning super close to bases
Scrapped the old help page and pointed the link to the torn.space wiki.
Doubled the effect of stock gun on asteroids
Multiplied quest rewards by 5
Nerfed minigun & torpedo damage by 20%
Gave plasma gun infinite ammo
Edited Bots
Cleaned up some server code and made it a little faster
Owning multiple turrets is now allowed
Made turrets cheaper
Made energy upgrades cheaper
Buffed quarrier through conqueror's speeds
Edited Ship Names
Added Elite Raider / Sailfish
Fixed nonsense with juking into galaxy borders hurting you
Edited Changelog
9/30/2018 - 10/8/2018:
Edited Credits Page
Edited decay formula. Now you will only decay at 12PM EST any day if your kills that day is less than your rank squared. If you kill some players, but not that many any given day, the amount decayed will decrease.
Edited Changelog
9/29/2018 - 9/30/2018:
Implemented support for https connections to the server (@johnnyapol's first major contribution)
Enforced https by default for all clients
Please let us know on discord if you experience additional lag as a result of this!
Edited Changelog
9/25/2018 - 9/29/2018:
Added asteroid air resistance
Removed planets from radar
Removed guests' radars and leaderboards
Nerfed EMP blast recharge
Fixed a bug that crashes the server when bases die because something other than a player shoots them
Made energy disk do somehting
Made mining lasers cheaper
Gave Impulse Mine a look
Made high level ships faster and more agile
Nerfed raider agility
Changed base docking key to X
Added updating leaderboard message
Added rank column to leaderboard
Buffed higher level ships' cargos
Shrunk base firing range
Made hyperdrive cheaper
Messed with background and vortex graphics
Added Juking (Q and E)
Added more splash messages
Fixed background tiles "jumping" at sector borders
Edited Changelog
9/23/2018 - 9/25/2018:
Buffed smaller ships' hulls
Gave rifle a smaller range and slower bullets but a faster recharge rate
Shrunk Hadron's range
Made a lot of things more expensive
Buffed plasma
Buffed Swimming
Buffed Shotgun
Added Ammo to gun weapons
Made pulse wave multiple use
Made machine gun bullets faster and minigun bullets slower
Edited Changelog
9/22/2018 - 9/23/2018:
Made swimming even faster
Made leaderboard rectangle taller, it's a bit too short
Made your name appear in a box on the leaderboard
Fixed raid timer from going negative
Made the black hole arrow appear everywhere in the sector, not just near the black hole
Added more planet names for when the galaxy is spherical and larger
Put the weapons in a better order in the shop
Made wormholes and black holes cooler
Made more weapons
Gave Alien and Human ships different names
Added loading messages
Made all weapons take a little bit less energy
Changed Warp Drive's recharge from 12 to 10 seconds
Added flickering effect to beam/blast weapons
Shrunk sectors
Made mines do knockback
Edited some of the higher level ships' stats
Edited Changelog
9/10/2018 - 9/22/2018:
Changed warlord and reaper achievements from requiring 10 and 50 thousand kills to 4 and 10.
Made cooler intro screen/loading bar
Fixed bug making the background brightness change
Added some more random stuff to /fun
Temporarily changed team chat to general chat
Changed decay formula to (old-1)*.996+1
Made panda trail cooler
Nerfed emp weapons
Increased decimals of techs
Reduced warp recharge time from 18 to 12 seconds
Edited volumes of different sounds
Added autopilot info message
Worked on the background, removed texture tiling lines
Fixed blue guests not being able to see the black hole arrow
Fixed bug where low-agility ships die when skidding along galaxy borders
Made all ships a little slower
Made swimming twice as effective
Changed autopilot toggle key from Caps Lock to P
Made autopilot not toggle when pressing p/caps in chat
Changed "Server restarting in 1 minutes" to "1 minute"
Guests tend to complain about there being too much information on the screen at once, so I removed the weapons panel at the bottom right for players with only one weapon slot
Prohibited guests from earning money from planets
Edited help page
Edited Changelog
9/5/2018 - 9/10/2018:
Made it so when you use a one-time weapon near an enemy base you don't respawn right on top of the base.
Made it so after dying, you always spawn at c3/e5, unless your current spawn point is there, in which case you spawn at a2/g6.
Edited Changelog
9/3/2018 - 9/4/2018:
Fixed raid timer
Shortened kill streak time to 30s from 50
Edited Changelog
8/30/2018 - 9/3/2018:
Fixed too many various bugs to bother naming all of them
Added kill streaks
Slightly edited new user tutorial
Fixed raid timer and made it show up only when docked
Made sfx louder
Changed ranking heuristic on leaderboard to kills, not exp
Fixed broken help page discord link
Cleaned up backend logs
Implemented daily reboot
Made turrets not get deleted when the game restarts
Removed Global Chat
Now, from killing an opponent, you "steal" 2% of their exp.
Slowed down all ships, slightly
Added lots of new splash messages
Messed with the notes that pop up whenever you get exp, money, ore, and lives.
Edited Changelog
8/24/2018 - 8/30/2018:
Prevented players from changing text color
Whenever a player dies, they lose a hundredth of their experience (rounded to nearest integer)
Added "Editing Changelog..." splash message
Edited Changelog
6/8/2018 - 8/24/2018:
Edited contact page
Set a max of all techs to 3.6
Made money drops ("Coins") less ugly
Made countdown timer for raids
Made music a little quieter
Made shield use up less energy
Added lots of new splash messages
Added autopilot feature (Caps Lock)
Fixed weird bug that makes stuff crash
Gave bases laser beam
Added 5 new ships (But have yet to add their features, so they will remain extremely pricey until those features have been added.)
Added torn.space/fun, which is just a whole bunch of older projects of mine
Fixed broken discord invite link on homepage (Why did nobody tell me about this?)
Made asteroids always available in c3/e5
Seeeecret changes
Edited Changelog
6/6/2018 - 6/8/2018:
Increased players' speeds while "swimming"
Made bases appear larger on radar as a result of buying radar 1.2, not 1.4
Radar 2.6+ now shows packages and coin drops as small gold circles
Tweaked sizes of planets and bases in radar
Made natural objects (planets and asteroids) appear hollow for radar 1.6+
Hull tech upgrades now (very slightly) increase your health regen rate.
Disabled chat coloring
Nerfed hydra, buffed Conqueror and Destroyer
Edited blue raider sprite
Nerfed enforcer's health
Bug Fixes
Fixed a bug with the energy tech box displaying wrong numbers
You will now recieve exp/money/kills for killing with an asteroid. The last player to affect its trajectory will be its "owner".
Remade the chat mute feature to be less penalizing, and added a new feature to stop long nonsense messages
Changed prices of ores, as depicted in the shop
Edited Changelog
6/4/2018 - 6/6/2018:
Added leaderboard-based roles in the discord
Made hyperdrive cheaper
Buffed all ships' agilities
Made leaderboard 1000 players long instead of 100
Now your shield (S key) will protect you from 3/4 the damage of attacks instead of all damage.
Big anti-lag updates, made loading screen faster
Nerfed Photon Cloak
Slightly changed EM-player mechanics
Edited Changelog
5/29/2018 - 6/4/2018:
HUGE update!
---MISC---
If you experience high client-side lag, i.e. a client lag in the dev console consistently greater than 0, you can continue toggling the dev console by pressing ` to toggle between fancy and fast modes.
The game now always shows a note near your money or experience bar whenever you get more money or experience.
Limited the amount of exp given for killing advenced players to 163.
Now with radar 2.2, you can see planets but they look like either a silver or aluminum asteroid instead of a huge circle.
Moved upgrades to the stats page for more room
Raids now show up when docked in a base
Made the secret quest worth $60k instead of $40k
Changed the mechanics of raids: players who kill a base win 2 points, other players of the same team in the sector get 1.
Each raid point is now worth $40k instead of $20k.
Edited the guest tutorial a little
EMP will now disable all movement instead of preventing any new keyboard input.
Threat label fixed (again)
Energy Tech Added
Made turrets pricier
Buffed bases
Nerfed Conqueror's health from 400 to 350
Gave bots ammo requirements
When you respawn after death, you will recieve a temporary 1s shield.
Renamed "Hull" tech to "Health"
Slightly changed tech prices
Added stats that reflect your personal ship's thrust, hull, cargo, radar and energy levels
Made minimap and leaderboard update more frequently
Cleaned up CSS for static pages like this one
Changed minimap's transparency to account for more bots
Stopped bots going AFK from being displayed in chat
Fixed an issue where if a "new achievement" box was active while you're in a base, the font would be screwed up
Fixed bug preventing guests from buying tech
Fixed so many more bugs, it would be stupid to list them all here
---ASTEROIDS & ELECTROMAGNET---
Electromagnet is now much stronger
Electromagnet can now pull asteSSSroids AND players
Asteroids, flung by EM or otherwise, now damage players proportionally to their relative velocity. (Damage used to just be a sixth of the player's health)
Asteroids now dont necessarily respawn in the same sector, they can respawn anywhere.
Sectors now have 10 asteroids on average
If a sector has 15 or more asteroids, it will show up with an asteroid picture on the map unless that sector contains a base.
Asteroids no longer experience "air resistance"
---BOTS---
Added many, many more bots
Fixed bots being slightly more prone to spawning on the left side of the galaxy
Changed their behavior to prevent bots from stalking players of the same team
Equipped bots with mining lasers so they mine in their free time
Bots now spawn only in base sectors of their own team
Bots will attempt to kill/protect bases as appropriate
Many other hard-to-describe behavior tweaks
---WEAPONS---
Added new torpedo sprite, edited torpedo stats
Edited laser and emp mine sprites
Reduced cooldown of all mines
Fixed a typo that made minigun range 1250 instead of 250
Redistributed all weapons' ship level requirements
Missiles' priorities are now player>base>ast instead of base>player>ast. (Beams: base>player>ast)
Totally remade the hyperdrive, it takes you a bit further now but it looks much cooler and has its own sound effect
All missiles except torpedo got a range upgrade, some got speed upgrades
Buffed hadron- much less recharge time!
Fixed a bunch of obscure bugs with the cloak
Added a red line on the energy bar which is an indicator of the energy required to fire your equipped weapon
---CHAT---
Chat can be hidden
Tweaked the chat spam filter
Fixed issues with the server confusing team and global messages
---BLACK HOLE & WORMHOLE
Nerfed gravity bomb, the resulting black hole is now 3/4 as big as before
Gravity bomb will not explode when less than 500 units from a base
Fixed black hole white flashy energy ball not going away if you're in a base when it explodes
Fixed a problem with respawning inside a black hole
Changed the path of the wormhole
Edited Changelog
5/20/2018 - 5/29/2018:
Now you must obtain your delivery packages from a planet and take them to a planet
Fixed some (more) generator bugs
You get ammo from visiting planets now
Made a nifty little "ammo replenished" message
Made the game automatically sell your ore when you buy a new ship to fix an obscure bug
Made the grave (`) lag tool much more comprehensive
Fixed an exploit where spamming Q gives you ammo
Changed the base menu's style and edited the gui a little
Fixed some bugs on the "you died" screen and made it a black fade-out effect
Made the function that relates volume of a noise to its distance approach 0 much more quickly
Made shield upgrades when you get a pack much less likely- from 1 in 21 to 1 in 41
Made a new black hole sprite
Fixed a glitch with the human and alien buttons on the homepage swapping "skins"
Made a "new achievement" popup message
Edited Changelog
5/15/2018 - 5/20/2018:
Now when you die, you will always spawn at the last base you saved at instead of your team's main base.
Nerfed bots' tech
Made all ships a little bit slower
Made the weapons page say weapons' ammo before you buy them
Fixed a bug where placing mined in a full sector will deplete your ammo quickly
Made it not spam you with a bunch of messages when you place a mine in a full sector instead of just one
Made a "/password" command that allows you to change your password. More info at the help page.
Made my name green on the leaderboard :3
Messed around with bot mechanics some more
Totally redid the chat section and added those cool looking transparent black panels
Added raids
Made it so you can go AFK in a base now
Added new human sentry sprite
Made bullet-base collisions precede bullet-player collisions to prevent players from protecting bases with shields
Made the stars in the background fewer in number and more various in size to help with lag
Made the ship you own in the shop not have a [BUY] button
Did some more work on compliance with chrome's audio shenanigans (link below)
Missiles now accelerate before reaching top speed
Did a whole bunch of backend development for the sake of lag reduction and other simplification*
Edited Changelog
5/10/2018 - 5/15/2018:
Added ammo counter
Fixed generators
Made some small changes to help with lag
Fixed broken threat counter, made it a little more comprehensive
Fixed an exploit Kristen found regarding packages and hull upgrades
Made it so your ship doesnt fire when clicking on the audio settings in the bottom right
Significantly reduced the amount of money recieved for killing an enemy
Fixed bug making blue players have 2 secret quests and 1 base quest available instead of vice versa
Messed around with bot behavior
Fixed some formatting problems in the weapons menu in the shop tab
Nerfed the base shield from 5 seconds to 1
Made the base menu look a little cooler
No more cancel quest button
Fixed some bugs pertaining to gravity bomb behavior before implosion
Gave the gravity bomb a whole new look
Made the gravity bomb detonate much sooner
Music now plays when you login, not when the page loads, in response to this chrome update.
Added new human hydra sprite
Edited Changelog
3/26/2018 - 5/10/2018:
Implemented trail selection GUI
Tidied up some custom trails
Worked on achievements
Buffed early rank ships
Added automatic shield for 5 seconds after you leave a base
Added new raider sprites
Messed with the online player data formatting in the top right
Separated music button
Added more ranks, it goes up to 32 now
Added a lot more splash page messages
Added secret quest
Fixed a lot of bugs pertaining to achievements
Edited Changelog
3/22/2018 - 3/26/2018:
Worked on bots
Worked on achievements
Buffed shotgun and plasma beam
Prevented bots from barging in on PVP fights
Made bots more common at bases and less common elsewhere
Fixed some miscellaneous bugs
Bots no longer disappear immediately when you chase them out of a populated sector
Edited Changelog
3/11/2018 - 3/22/2018:
Worked on bots
Made generators function with the new slot system
Replaced railgun with new "Pulse Wave" weapon
Tweaked some ships
Worked on achievements
Updated red destroyer sprite
Made it say "a drone" when a bot kills a player
Made it so if you leave the game while not in a base, your ship stays there for 6 extra seconds so it can be killed to prevent players from quitting fights
Increased the leaderboard length from 10 to 16 players
Added new system in the top right to display the number of players online
Added a tenth weapon slot and updated ships accordingly
Fixed spam created by 2 players standing on one planet
Truncated the decimal after your money in the shop
Made bots not spawn in a sector if there was already a real player of the same color
Added customizable trail feature
Made bots avoid turrets
Edited Changelog
1/27/2018 - 3/11/2018:
Made asteroids different colors in radar for users with high-ranked radars
Made /youtubers/ page
Tweaked many weapons
Tweaked many ships
Fixed a scrolling bug for trackpad users
Allowed guests to chat
Worked on some sprites
Worked on achievements
Fixed bug where you can downgrade ships but keep weapon slots
Added bots
Fixed cloning glitch
Edited Changelog
1/20/2018 - 1/27/2018:
Made homepage a bit cooler
Featured Video
Made subreddit
Added Russian and German support
Fixed bug where too many asteroids show up in one sector
Made fighting worth more exp
Nerfed and buffed a few ships
Made exp to rank function a bit less explosive
Fixed a bug with asteroids and bases colliding
Tweaked distribution of quest types
Planets are now claimed by flying over them
Edited lore
Tweaked planet monetary returns
Made a black hole at the center of the galaxy
Made crossing a sector multiply your health by .9
Fixed some quest bugs directing you to sectors that don't exist
Reduced mine limit
Made players' healths visible to them when photon cloak is active
Fixed a scroll wheel bug
Nerfed photon cloak a little
Buffed money players get from mining
Edited Changelog
1/8/2018 - 1/19/2018:
Made gyrodynamite attack only one player at a time so it can't be used as a troll tool against your own team.
Fixed white flashing bug
Removed mandatory stock gun slot
Buffed Reverse Gun
Fixed bug where dying during a quest cancels the quest but doesn't tell you
Increased Base Health
Shrunk Galaxy from 8x8 to 7x7
Made bases show up as white in radar and arrows instead of cyan to prevent confusion
Made playing on firefox a little less glitchy
Added some language support for Spanish and French
Made players always respawn in the main base after dying
Made red players have red arrows and blue players have blue arrows
Buffed shield by reducing its energy consumption
Buffed monetary profitability and nerfed experience profitability of mining
Buffed rewards for PVP all around
Nerfed rewards for farming bases all around
Nerfed high-class ships' cargos and speeds and tweaked ships all around
Deleted Kugelblitz and replaced it with Warp Drive
Made quests give experience, not just money
Fixed player heatmap bug
Limited each sector to 32 mines and 1 turret
Made loading bar
Made lore for new players
Made better looking mine sprites
Worked on homepage layout
Made stats page
Edited Changelog
1/1/2018 - 1/8/2018:
Beta testing done, all beta testers' accounts deleted.
Created changelog
*After 5/20/2018, I will cease to include any updates in the changelog which are solely back-end, serve no other purpose than reducing lag or simplifying code, or in general cannot be seen by a player.
(Dates in EST.)